We have recently published an independent report that explores and evaluates the impact that holography will have on VR gaming from the game maker’s perspective. The report was written by seasoned games industry journalist Will Freeman, and provides insights and perspectives on the challenges that developers currently face with VR, and the extent to which holography could improve the gamer’s experience, and thus the potential of VR itself.
“I concluded that computer-generated holography opens up all kinds of potential for new forms of interaction, increased immersion, greater realism, refined user experiences and interfaces, longer play sessions, and more physically comfortable experiences.”
Will Freeman
The report's author
Current VR devices use 2D displays to create 3D worlds.
As a result, they have their limitations, which are frequently exposed when consumers want to do anything within arms’ reach or if they spend longer than 30 minutes in a headset.
Computer-generated holography (CGH) changes all that. Digital content is delivered in real 3D at high resolution, accurately placed at variable focal depths. Resulting in an experience that is much more comfortable for consumers, with less nausea and eye strain.
This results in an experience that is much more comfortable for consumers, with less eye strain and fatigue. And because end-users can do more for longer in these digital worlds, game developers are unleashed to bring captivating new experiences to consumers.
Eliminate the need to wear glasses or insert prescription lenses
Holograms can be adjusted to compensate for the user's eyesight, enabling built-in prescription correction without glasses or prescription inserts - reducing the bulk and weight of the headset. As well as enhancing comfort, it also expands the addressable market for VR headsets.
More comfort, increasing gaming time and player performance
CGH eliminates VAC (vergence accommodation conflict), which means that users can naturally shift their focus and bring objects within arms’ reach without feeling nauseous, or impacting on spatial reasoning.
High-res image quality and large field of view for AAA experiences
Our technology meets the field of view expectations of VR users as well as delivering improved high-resolution 3D graphics. 3D holographic objects are displayed at higher resolution than current VR devices (60 ppd with CGH vs 15-40 ppd currently). This enables creators to bring new AAA franchise experiences to VR.
Innovative game mechanics attract content creators
Conventional 2D VR places great limitations on game designers. Holographic VR, on the other hand, allows developers to design games and menus for full spatial perception which improves navigation and hand-to-object interactions and enables users to interact with objects within arms’ reach comfortably.
Download our holography
whitepaper
Find out more about Computer-Generated Holography and why it represents the future of AR/VR wearables. Includes contributions from Microsoft, HTC Vive and NVIDIA.